Skip to the content
The room
On this page

What Player Two is

What is Player Two?

Player Two is a game store and a launchpad in one place. In the store you buy games, or add free ones to your library, and play them. On the launchpad you back games still being made; once out, backers get a part of each sale, as the developer set.

How does backing work, in a minute?

A developer asks for money to make their game: a goal, split into stages of work. You put in what you like, from the smallest stake up. Player Two holds the money and pays each stage to the developer only once they show proof that it’s done. If a raise falls short of its goal, everyone gets their money back in full. Once the game sells, its backers share a part of every sale.

Who can put a game on Player Two?

Any developer with an account. A game goes live the moment it’s submitted. Before a raise can take money, its developer proves who they are with Didit (a photo of an official ID and a selfie); developers who only sell their games or give them away aren’t asked. Every game has to follow our content policy.

What do I need to start?

Nothing, to look around and play free web games. To buy, back, wishlist or add games to your library, sign in with email, Google, Discord or X. Your balance is set up for you the first time you sign in.

Balance and top-ups

What is my Player Two balance?

When you first sign in, you get a balance of your own, kept for you by Privy, the company that runs sign-in for us. There’s nothing to install and no recovery phrase to keep. Everything you pay on Player Two comes from your balance, and everything paid to you lands in it. It shows at the foot of your profile.

What money is my balance in?

Dollars. Behind the scenes they are held as USDC, a digital dollar meant to be worth one US dollar each, on the Base network; you never need to deal with that. Every price on Player Two is in dollars.

How do I add funds?

Press Add funds at the foot of your profile, or on any game when you’re short. Pick an amount and pay by card, Apple Pay, Google Pay or bank; it lands in your balance in a few minutes, and a purchase you started goes on by itself. Have funds somewhere else already? Under Transfer in, the same window shows your own address to send USDC on Base to.

Do I pay network fees?

No. Player Two pays the network fees on every payment and every payout. A card or bank top-up runs through a payment provider, which may charge its own fee for that. Player Two adds no fee to top-ups.

What happens when I pay?

It shows each step: getting it ready, paying from your balance, making it yours. Nothing leaves your balance until you press Buy or Back it, and a payment can only be made once, however many times or windows you press it in.

Buying a game

How do I buy a game?

Open the game’s page and press Buy, then Buy now. A moment later the game is in your library and yours to play, and your receipt is in your email.

Where does my money go?

Player Two keeps 10% of every sale. If the game raised money here, its backers share the part of each sale its developer promised them. The developer gets the rest. See Fees for a worked example.

How do I play a game I bought?

Press Play on its page. A paid web game opens from a play link made just for you, which lasts 6 hours; the page asks for a fresh one each time you play. Some games are played on their developer’s own site: those are the developer’s responsibility, not ours. For games you install, see Downloads.

I paid twice for the same game. What happens?

A second purchase of a game you already own is sent straight back to your balance. You don’t need to do anything. Like every payout, it’s checked by Player Two before it goes out.

Can I try a game before I buy it?

Many games that cost money have a demo: Play demo beside Buy, wherever the game is (the room’s big screen, the store, its page), says how long (a quarter of an hour to two hours, as its developer chose), and then how long you have left. It plays the whole game in your browser, and the time counts only while it’s open. You can stop and come back until it’s used up; then the game closes and offers to sell it to you, and if you buy it, everything you saved in the demo carries on. One demo a game. Games you install have demo downloads of their own (see Downloads).

Can I get my money back for a game I bought?

There’s no refund button for a purchase. Many games that cost money have a demo to try first. If something went wrong with a game you bought, write to [email protected] and tell us what happened.

What is a pre-order?

A paid game that comes out on a set day can be bought ahead: press Pre-order on its page. You pay its price now, and it goes into your library at once, marked with its day; you can play it from that day. Player Two holds your money until then, and the game’s developer is paid only once it’s out.

Until its day you can cancel it for all your money back: press Pre-ordered on its page, then Cancel the pre-order. If the game is taken down, archived or made private before its day, every pre-order comes back by itself, in full. If its day moves, your pre-order stands, and we tell you the new day. A pre-order is at the game’s price: sales, codes, gifts and bundles are for games that are out.

What are add-ons and bundles?

Add-ons are more of a game sold on their own: a map, a chapter, a pack. They’re listed under a game’s button on its page, for players who have the game, and the game sees the ones you have. Bundles are a studio’s games sold together, with a share off: you pay only for the ones you don’t have yet, each at its price now (a sale’s, if one is on) less the bundle’s share. Each game in a bundle is yours for good, as if you’d bought it alone; a bundle’s games aren’t refunded one by one, so write to us if something went wrong.

What are in-game purchases?

Some games sell things inside themselves: coins, skins, boosts, a season pass. The game has its own shop, but you always pay on Player Two’s card: the game steps back to one side, and the card beside it shows what it is, its price and your balance before and after. Hold Hold to buy to pay (a tap never buys), or press Not now. No game can take money from your balance without that. If your balance is too low, the card lets you add funds right there.

You need the game first (a free trial isn’t enough), and a Player Two account: nothing is sold to a guest. Buying inside games works in Player Two’s player on the web; the Player Two app on a computer can’t yet. In-game purchases are final: if a payment lands on something that’s already yours, or that the game withdrew a moment before, it comes straight back to your balance by itself. Each one gets a receipt by email.

I have a code for a game. Where does it go?

At checkout: press Have a code? under the price, type it and press Apply. A link with a code fills it in for you. A code takes a share off the price; it doesn’t add to a sale, so you pay whichever is lower. Codes are for buying a game for yourself, not as a gift.

Free games and your library

How do I get a free game?

Open its page and press Add to library. You need to be signed in for that. Free web games also play without an account.

What’s in my library?

The games you bought, the free games you added, and the games that came with a backer pass. Games you backed show there too, so you can follow them.

How do I chat with friends, other players or a studio, or play together?

Open your profile (your picture at the top right) and press Chat, or Chat beside Friends on your profile page; your picture shows a count when messages, requests or a party invitation wait. Friends has your friends, with what each is playing and your messages with them (a game they’re in has Join), and the other players you talk with. To write to anyone else, press Message on their page: if they aren’t your friend yet, your first message waits in their Requests until they answer, and until then you can send three. Requests are first messages to you: Answer and you can both write freely, Not now puts it away (they aren’t told), or Block. In your profile’s Privacy you can take first messages from friends only.

Studios: press Message beside a studio’s name on one of its games’ pages, or on the studio’s page, to write to the team behind it. Its team answers as the studio, each answer with the name of who wrote it, and you’re told when an answer comes. If you run a studio, or you’re on one’s team, its Messages are in your studio’s console: everyone on the team sees them and can answer, and can block a player from writing to it.

A party is up to eight friends together: start one, invite friends, and chat; its leader can bring everyone to the game they’re playing, and the others see Join. Press Join voice in the Party panel to talk with your party on every page and while you play: a bar at the bottom left shows who’s in it (a ring on whoever is speaking), your microphone, Deafen and Leave; in the panel, choose an open mic or push to talk (hold V, in a game too, or hold the bar’s microphone; your browser remembers which), and how loud each one is. Only your party hears you, nothing is recorded, and leaving the party takes you out of its voice. The Plaza’s own voice, heard by those near you, is the same microphone, mute and push-to-talk. In a game with voice of its own, someone you hear in your party’s voice isn’t heard again through the game’s: you hear each other once.

Block (on a thread, a player in the Plaza, or someone you played with) works both ways: no messages, invitations or voice either way, a friendship ends, neither of you sees the other in the Plaza or in each other’s Lobby, and if you were in a party together you leave it. Who blocked whom isn’t said. Report on a message sends it to Player Two’s moderators.

What is the Lobby?

Everything happening on Player Two, live, at playertwo.lol/lobby: games bought and given, free games added, money put into raises and raises funded, trophies unlocked and levels reached, reviews, new players, and new games, sales and updates from studios. At the top is what came into games in the last 24 hours (or since Player Two opened), and how busy each hour was; beside it, the day’s biggest, its rarest trophy, and who gained the most XP. Filter it by kind, by game, or to your friends and the players and studios you follow. Only players who share their activity with everyone are in it (your profile’s Privacy); a purchase or a backing shows what was paid, as a raise’s page shows its backers.

Can I hide a game?

Yes. In your profile, press the eye on a game’s cover. A hidden game stays yours. To bring it back, open your full profile page, find it under Hidden, and show it again.

What does the player count on a card mean?

It’s how many people have that game in their library.

How does the wishlist work?

Press the heart on any game to put it on your wishlist (sign in first), and press it again to take it off. The number beside the heart is how many players have it on theirs. The room has a Wishlist tab with all of yours.

Someone sent me a playtest link. What do I do?

Open it: the game’s page opens, even one that isn’t out yet and is in no list. Sign in (or make an account) and press Playtest: you’re one of its testers from then on, and its page stays open to you without the link. You play it free, as a test, before it’s out: what you earn there is kept apart, and your scores show only to you. Your playtest ends if its developer turns the link off or makes a new one (unless they invited you themselves), and once the game comes out it’s in the store like any other. A link that says it isn’t on any more was turned off or replaced: ask its developer for the new one.

I have a key for a game. How do I use it?

A key is a free copy of a game, from the people who made it, sent to press and creators. Open the link that came with it, or go to Redeem a key and type it in, then sign in: the game is in your library for good. Each key works once, and its developer sees who redeemed it.

What do a game's age and labels mean?

Its developer says who it’s for (everyone, or 13, 16 or 18 and up) and what it shows, like violence or strong language. Games for adults stay out of the store until you say you are 18 or older, at a game’s page or in your profile’s settings under What you see, where you can also hide games with any label you’d rather not see. A game’s page also lists its languages and what it does for players with a disability, and the store’s search can look for both.

Backing a game

What is a raise?

A developer’s ask for money to make their game. Every raise sets out:

  • a goal: the whole amount asked for;
  • a smallest stake: the least one backer can put in;
  • a closing date, a set number of days after it opens;
  • the backers’ share: the part of every sale that goes to backers;
  • a planned price: what the game will cost at launch;
  • stages: parts of the work, each paying out its share of the money, adding up to 100%.

Once a raise is open, these terms can’t change.

How do I back a game?

Open the game’s page and go to Your cut. Choose your stake and see what it could make. Then review it, tick the box that says you understand the risk, and confirm. Approve the payment from your balance. You get the next backer number, and a backer pass if your stake is at least the game’s planned price.

Is there a limit to how much I can put in?

Only what the raise still needs. A stake can’t be less than the smallest stake, or more than what’s left. When less than the smallest stake is left, you can put in exactly what’s left.

What happens when the goal is reached?

The raise closes the moment it’s full, and the first stage of work is under way. Each stage is due a set number of days after that.

What if a raise doesn’t reach its goal?

When its closing date comes and the goal isn’t met, every backer is refunded in full.

What if my payment arrives after the raise closed or filled?

It’s sent straight back to your balance, and we tell you.

What do I get for backing?

It depends on the raise, and its page says which. Most share their sales: a share of every sale the game makes on Player Two (40% or more, as its developer set it), for as long as it sells, split among all backers by what each put in. A rewards raise gives rewards instead, like the game early or your name in the credits, by how much you put in, and no share of sales. Either way, if your stake is at least the game’s planned price, you also get a backer pass, and the game is yours free on launch day.

Is backing safe?

Can I take my money back?

Not while a raise runs. Money comes back only when a raise closes short, when backers vote for a refund, or when Player Two refunds what’s left. See Refunds.

Can developers back their own game?

No. Developers can’t back, object to or vote on their own games.

Fees

Player Two takes a share in three places, and nowhere else.

Fees at a glance
WhenPlayer Two takes
A game is sold10% of the price
Something is bought inside a game20% of what was paid
A stage of a raise is paid out to the developer5% of that stage
Network fees on payments and payoutsNothing: Player Two pays them
Refunds and claimsNothing

For a game that raised money, its backers share a part of every sale. The developer set that share when raising: 40% in this example. The developer gets the rest.

One sale$15.00
Player Two
$1.50
Backers, by stake
$6.00
The developer
$7.50
A $15.00 sale of a game whose backers share 40%. A game that didn’t raise money pays its developer 90% of each sale.

The raise fee works the same way. Say a $10,000 raise has a first stage worth 30%. When that stage is paid out, $3,000, Player Two keeps $150 and the developer gets $2,850.

Stages, proof and votes

Raised money stays with Player Two until each stage of work is shown to be done.

  1. The developer posts proofA link backers can open and check, like a public build or a video.
  2. 3 days for objectionsAny backer can object and say what doesn’t match the stage.
    • No objectionThe stage is paid out, less 5%. The next stage begins.
    • An objectionA vote of backers opens.
  3. A 5-day voteVotes count by the dollars each backer put in. A missed deadline opens one too.
    • More dollars to go onThe stage is paid out, less 5%, or a missed one gets 30 more days.
    • More dollars to refundWhat hasn’t been paid out goes back, by stake.
    • Under 20% of the money votedPlayer Two reviews the stage and decides.

What is a stage?

A part of the work, with something to show at the end of it, a share of the money, and a deadline. A raise’s stages add up to 100% of what it raised.

How is a stage paid out?

The developer posts proof: a link backers can check, like a public build or a video. Backers then have 3 days to object. With no objection, the stage is paid to the developer, less Player Two’s 5%, and the next stage begins.

The proof doesn’t match. What can I do?

If you backed the game, press This doesn’t meet the objective under the proof, say what’s wrong, and send it. Your objection opens a vote of all the game’s backers.

How does a vote work?

It lasts 5 days. Every backer can vote, and you can change your vote while it’s open. Votes count by the dollars each backer put in. On an objection, backers choose between paying the stage out and refunding what’s left. The side with more dollars behind it wins.

What if a deadline is missed?

If a stage’s deadline passes without proof, a vote opens by itself. Backers choose between giving the developer 30 more days and refunding what’s left. If the developer posts proof during that vote, the vote ends and the proof gets its own 3 days for objections.

How many backers have to vote?

For a vote to count, backers holding at least 20% of the money must vote. If too few vote, Player Two reviews the stage and decides: pay it, give more time, or refund what’s left.

What does a vote to refund do?

It sends back everything that hasn’t been paid out yet, to every backer in proportion to their stake. Stages already paid out stay paid.

Refunds

When money comes back
What happenedWhat comes back
The raise closed short of its goalEverything you put in
Backers voted for a refundYour share of what hasn’t been paid out
Player Two reviewed a stage and refundedYour share of what hasn’t been paid out
Your payment reached a raise after it closed or filledThat payment, in full
You paid for a game you already ownThat payment, in full
You paid inside a game for something already yours, or that the game withdrewThat payment, in full
You cancelled a pre-order before the game’s dayWhat you paid for it
A game you pre-ordered was taken down, archived or made private before its dayWhat you paid for it
Player Two refunded a purchase of yours (something went wrong with it)What you paid for it, with Player Two’s reason

Where does a refund go?

To your Player Two balance. Like every payout, it’s checked by a Player Two admin before it’s sent, and you get a notice once it’s on its way. Refunds carry no fee.

When Player Two refunds something you bought (a game, an add-on, something inside a game, or an item from the shop), it’s no longer yours: a game leaves your library, an add-on or item is taken back. Your notice says why.

Do refunds count toward my player pass?

No. Dollars that came back don’t count as backed.

Backer passes and the player pass

What is a backer pass?

A collectible card for backing a game with at least its planned price. It carries your backer number, and it brings the game: it’s in your library, and yours free on launch day. Its rarity comes from your stake:

  1. CommonThe planned price
  2. Rare$100 or more
  3. Epic$250 or more
  4. Legendary$1,000 or more
  5. Mythic$2,500 or more
  6. Divine$10,000 or more

Each stake counts on its own, and its rarity is set when you back: two $100 stakes bring two Rare passes, not one Epic. If a game will be free at launch, every stake brings a pass.

Can I show my pass off?

Yes. Every pass has its own page, and its link shows the card. Press a pass in your profile to bring it up close and share it.

What is the player pass?

Every player has one. It looks like a backer pass and shows your name and your points, and its rarity climbs as your points do. Press it in your profile to see it up close.

How points are earned
What you doPoints
Add a free game to your library1
Pay $1 for games10
Back a raise with $1 (refunds don’t count)20

Each rarity takes ten times the points of the one before. The last two columns show what that comes to if you only back games, or only buy them:

Player pass rarity
RarityPointsBacked onlyBought only
Common0$0$0
Rare2,500$125$250
Epic25,000$1,250$2,500
Legendary250,000$12,500$25,000
Mythic2,500,000$125,000$250,000
Divine25,000,000$1.25M$2.5M

Claiming earnings

How do I get my share of sales?

Each sale of a game you backed adds your share to what you’re owed. Once it comes to $1 or more, press Claim at the foot of your profile. It’s paid to your Player Two balance.

How is my share worked out?

The backers’ share of each sale is split among backers by what each has in the raise. Say backers share 40% and you hold 1% of all the money backed: each $15.00 sale earns you $0.06, which is 1% of the $6.00 that goes to backers.

How long does a claim take?

For now, a Player Two admin checks every payout before it’s sent, claims included, so it isn’t instant. You get a notice once it’s sent.

Payouts to developers

How do developers get paid?

Two ways. Each stage of a raise is paid out as it clears, less Player Two’s 5%. And each sale adds to the studio’s balance, which the developer claims from their studio, from $1.

Where is the money sent?

To the studio’s payout address: the developer’s own Player Two balance, unless they change it in their studio. Another address has to take USDC on Base.

Why is my payout waiting?

For now, a Player Two admin reviews and approves every payout before it’s sent: stage payouts, refunds and claims. And when a studio changes its payout address, its payouts are held for 2 days, so nobody can quietly send its money somewhere else. You get a notice when the address changes. If it wasn’t you, tell us at once.

Do I need to verify my identity?

Only if you raise money. Before your raise can take any, you photograph an official ID and take a selfie with Didit, our identity partner, from your studio; it takes about two minutes. Selling games or giving them away needs no check.

How is the money kept safe?

Raised money is held in Player Two’s treasury, an account protected by Privy’s rules: our server alone can only send USDC on Base, and only up to a set amount. Anything larger needs an admin’s own key as well.

Downloads

What is the Player Two app?

A library for the games you install, like the ones you know from other stores. Sign in once and it lists every game you own and every demo; one press installs a game, a download that stops picks up where it left off, a new version from its developer installs with one more press, and Play starts it. Get it on the app’s page, for Mac and Windows.

Which systems are there downloads for?

Developers can upload builds for Windows, Mac and Linux, as a demo, a full version, or both. A game’s page offers what its developer uploaded.

Who can download?

Demos: anyone signed in. Full versions: only the game’s owners, who bought it or got it with a backer pass.

Each download link is made for you, and it expires after 10 minutes. Get a fresh one from the game’s page. Please don’t share your links: they’re personal. The Player Two app takes care of this by itself: it asks for a fresh link whenever it needs one and carries on from where it stopped.

Are downloads checked?

Yes. Every new upload is reviewed by Player Two before players can get it.

Your account

Which emails will I get?

You choose, kind by kind, in your notification settings:

  • Game updates: news posted by the developers of games you back, have in your library or wishlisted, or whose studio you follow (in plain words: its pictures and formatting are on the game’s page). A developer may edit an update later, which tells nobody again (it says Edited on the page), or delete it, which takes its notice out of your list too. Signed in, you can comment on an update (open it, its comments are under its words): 1 to 2,000 characters, replies too, 60 comments and Discussion answers an hour; you’re told when someone replies to you. Take your own down any time; report anyone else’s (Spam, Abuse, Off-topic) and Player Two’s moderators look at it. The game’s team is marked Developer and can take comments down or lock them; a player the studio blocked, or a banned account, can’t comment.
  • Raises you back: funded, proof posted, votes, stage payouts and refunds.
  • Your wishlist: a game on it comes out, goes on sale or gets a demo. Each once per game.
  • Friends: a player asks to be your friend, or says yes to you.
  • Money: payouts to you. These are always on.

Emails go to the address you signed in with. If you signed in with X, Discord or an outside account, we have no email address to send to; your notices still show in your profile.

Can I change my name, handle or picture?

Yes: press Edit profile in your profile or on your page. A name is 2 to 32 letters, numbers and spaces. Your handle, the name in your page’s address, can change once every 30 days; links to the old one keep leading to you, and nobody else can take it for 90 days. A few names, like Admin, Support and Player Two, are kept for us.

Put up a picture (it’s cropped square, shown round), or keep your pixel creature, which stays yours even if you change your handle. Add a few words about yourself, one website, and the accounts you have elsewhere: X, Discord, Twitch, TikTok, Telegram and GitHub are linked through your sign-in, so they show as yours, and you choose which show on your page.

Can I follow players, or add friends?

Both. Follow anyone from a leaderboard, a review or their page, and what they buy, back, review and add shows in the feed in your profile. Never how much. Add a friend the same way, or by their handle in your profile: once they say yes, you see each other’s activity, and they come first when you send a gift.

In your profile’s privacy settings, choose who sees your activity and your friends (everyone, only your friends, or only you), and whether your name shows on the leaderboards.

What do I get for bringing friends?

Points on your player pass: 100 for each friend who arrives through a link you share, signs up and buys or backs a game within 30 days. The first link a friend arrives through is the one that counts. Points only, never money.

Can I get a copy of my data?

Yes. From your profile, download everything we hold about you as a file.

How do I delete my account?

From your profile. Claim anything you’re owed first. Your balance stays yours: it lives with Privy, not with us.

Contact

Talk to a person

Questions, a problem with a payment, anything else: [email protected]. A person reads every message.

Write to us

How do I report a game?

Press Report this game at the foot of its page, choose what’s wrong, and add anything that helps us check. You don’t need to be signed in. You can also email [email protected] with a link to the game. Our content policy says what happens next.

I think you got a decision wrong.

Write to [email protected] and tell us which game or account, and why. See appeals.