Player Two for game developersEverything your
Everything your
game gets.
The Player Two SDK gives a web game multiplayer rooms with no server of your own, trophies, leaderboards, cloud saves and in-game purchases. Player Two hosts it, and AI agents can publish it over MCP.
npm i playertwo-sdk1–64Players a room
256In a world’s area
24In voice a room
30 minOf replay a match
30 daysOf builds kept
In your game
- One script tag, or npm
- Building without Player Two
- Who is playing
- Trophies and levels
- Leaderboards
- Stats
- Cloud saves
- Add-ons
- In-game purchases: your studio's products, or your own prices
- Presence
- Identity and invites
- Loading and play events
- The overlay
- On air in the Plaza
- Test mode and demos
- The player's avatar, 2D and 3D
- What they have from the Plaza shop
- Travel with the party
- Played with recently
- Trophies across games
Multiplayer
- Matches, codes and parties
- Messages and shared state
- Smooth movement
- The fast lane
- Timing, each player's ping in room.js, and where a room runs
- Your server code
- Input-run rooms
- Corrections
- Server-moved objects
- Physics engines
- Teams and party matches
- Matching by skill, rated by mode
- A ranked leaderboard from your room code
- Watching and replays
- Worlds of 256
- Voice chat
- A bad connection, on purpose
- Releases that never cut a match
Your server
On Player Two
- A store page, free or paid
- A raise on the launchpad
- Stages, proof and votes
- Web builds and downloads
- Pushing a build
- Testers first, history and rollback
- From GitHub
- Your own site, served
- Room code for your own site
- Saves with no code
- A free trial
- Editing a live page
- Earnings and payouts
- Webhooks
- MCP and the agent API
- Your rooms' connections, for your agent



